🌇 Welcome to my developer's domain 🌃

Note that this page isn't currently intended for public


See me on:

You can contact me on:

  • Discord | scsc#4746
My other sites open for public:

Preview of my latest [Open-Source] projects:

XchangeCrypt [Slovak thesis] [Brief article] [Slovak presentation of thesis] [Back-end in C#] [Front-end in Java]: Cyptocurrency exchange portal based on cloud microservices using .NET Core (C#) as a back-end and an Android client (Java) as a front-end.

 

XposeCraft [Slovak thesis] [Slovak presentation of thesis] [Slovak video] [Old demo video] [Unity project]: Educational 3D RTS game aimed at teaching students basics of C# language by motivating them to program their own robot via the provided API built as an event-driven architecture. This project is also an incentive in enriching an open-source core (by building upon SRTS Pack) to support future creation of RTS Unity games.

 

There's only Dark and you're a Cube [Ludum Dare 45] [WebGL release on itch.io] [Unity project]: A short lighting-based minimalistic maze game in Unity with a Cube protagonist, made as a part of a 3-day Game Jam in a group of 3 people.

[Play in browser via WebGL]

 

VirtuLearn (or VR2Learn) [Presentation in Slovak] [Unity project]: A low-poly Google Cardboard VR experiment in Unity with a custom Unity Input implementation of a Head-Tilt-Based Movement as a solution to the lack of controllers.

 

Ťarchy robotickej krabičky (Hackathon 2018, Team Blokoti) [Video] [Morning development video] [Unity project]: A very short proof of concept prototype of a turn-based game in Unity.

 

TukeQuest (TUKE Game Development, Group Project) [Video] [Java project]: A vertical jumping game made using libGDX and Box2D, inspired by Icy Tower.

[Playable .JAR release]

 

Space Impact (TUKE DotNet class, Self-Assigned project) [Video] [UWP C# project]: A Universal Windows Platform (UWP) implementation of a simple vertical space shooter game made using Win2D library, inspired by Space Impact: Kappa Base for Nokia N-Gage.

 

Tesserae - GameStudio (TUKE Component Programming class) [Video] [Java project]: A Java EE implementation of a web browser-based Tesserae game, including a bonus console interpreter.

 

Decentralized Chat [Java project]: P2P chat client with a Swing GUI and RMI communication built on top of a blockchain architecture.

 

Dizzy in Magicland (TUKE OOP assignment) [Java project]: A short story-driven platformer game made in Java using GameLib wrapper around libGDX as a practice of Object-Oriented Design Patterns.

[Playable .JAR release] [No Java? No problem]

 

Internet Controlled Car [Slovak documentation] [Arduino code] [Raw video] [Java client in Processing]: An Arduino project that enables everyone to build their own remote-controlled car with a long-lasting battery and an IP camera integration at a price of around 100€, and the UX even includes safety measures like deceleration near obstacles thanks to multiple sonic sensors. Several years later, there's still nothing even remotely similar on the market. Seriously, what's stopping people from mass-producing a similar product in a 4G-rich environment? :)

 



My older projects (2005+)

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3D modeling custom maps for Counter-Strike 1.6 in Valve Hammer Editor (19 maps) (2005 - 2006)

 

Developing games in GameMaker (without scripting) (2006)

 

Emulating a custom server for World of Warcraft 2.4.2 and WotLK Alpha under MaNGOS via Hamachi (Less than 10 players, Custom Hyjal NPC/spawn/quest SQL database, GameMaster access for everyone) (2008)

 

Developing various simple C++, VB.NET, and C# .NET apps (2010-2013)